“I have developed a few video games when I was in university and later moved on to leading and overlooking the development of our Robonetica game: ‘The Red Planet Project’,” Alkhadra said.
“I was working on Robonetica in the period before COVID-19 emerged, it was closely related to artificial intelligence as the point of it was to teach the next generation how to code autonomous robots.
“We were aiming to give people access, enabling them to create their future rather than just being in the hands of the Zuckerburgs and Musks.”
To further her mark in the gaming industry, she launched a YouTube channel at the start of the year where she reviews games and tech devices, as well as providing educational tips on entering the sector, gaming news, and funny moments in the industry.
“I usually review the latest games when they come out. I focus on everything that makes a game good, such as character development, game mechanics, and storyline,” she added.
Being a woman involved in the indie gamer development industry helped her break an entrenched stereotype about gamers’ gender specifications.
“I’ve always loved video games, being in the gaming industry for over seven years in multiple disciplines from business to entertainment. But being a woman in the video game development industry was very uncommon, even in the US,” she said.
“I remember being the only girl in class, sometimes feeling uncomfortable in the beginning, but then I got used to it.
“Initially, I did feel like I had to work three times harder to prove myself. Then I stopped caring about proving myself and let my work speak for itself. Even on YouTube, I refuse to be called a girl gamer, I’m just a gamer.”